Because so many cards are kept up its sleeve, the joy of discovering new parts of the world is maintained throughout. I was still led to areas of the map I hadn’t yet visited even in the closing stages of its 60-hour main storyline. Red Dead Redemption 2 does an exceptional job at slowly rationing out reasons to visit every corner of its huge world, too. The vast assortment of ecosystems and environments seamlessly stitched together here is nothing short of remarkable. There’s the muddy livestock town of Valentine, with its wooden buildings and rustic charm, and then there’s the imposing city of Saint Denis, a grimy and growing metropolis full of modern extravagances like electric trams, paved roads, and Chinese restaurants. There are snowy peaks and dank, alligator-infested swamps. Being set loose in the true open world after toughing it out in this intentionally oppressive environment really underscores the incredible feeling of freedom the full map offers.Īnd what a world it is broader, more beautiful, and more varied than the one we explored in 2010’s Red Dead Redemption by a massive margin (though parts of that game’s map are also included). The conditions on the mountain are almost claustrophobic, with visibility at a premium and thick snow trapping Arthur’s feet. It also placed me in a distraction-free bubble while I learned some of Red Dead Redemption 2’s early controls and systems, which heightened the impact of having the full map open up to me a few hours later. The slick cinematics make a hell of first impression, embedding you in the gang and bringing you right up close to the characters who are doing their best to bellow over the howling wind. It’s a self-contained and linear introduction but it’s a clever one.
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